PERKS

Perks are equippable bonuses that can affect your play and provide a minor advantage, or are just useful in general.

Perk 1
Very utilitarian, straightforward perks that have little downside and are useful for any task.

Cardio
Unlocked at Rank 0. Simple, straightforward, very good utility.
 * Lets you get around the map faster
 * Useful for almost anyone

Heavyweight
Unlocked at Rank 0. The game counts only LMGs and Snipers as heavy weapons, which should be obvious, but it's possible a sufficiently heavy weapon of any description could be included, as the weight system is... complex.


 * Good for LMG builds and Snipers who want to be able to move around without having to swap guns.
 * Also good if your weapon is heavy enough to count.

Hoarder
Unlocked at Rank 20.

One of the most useful perks in the game. Allows you to obtain a mag and a grenade from anyone who died after you spawned. Heavily based after the "Scavenger" perk from the Call Of Duty series. It DOES lose you the ability to pick up weapons though...


 * Effectively infinite ammunition. Kill forever, shoot forever.
 * Can no longer pick up weapons

Medic
Unlocked at Rank 40. "Gain health back from kills, when damaged."

Very niche, as the fast STK of 3-4 means that unless you're chaining several people together, you will hardly make use of it.


 * Questionable usefulness, but does allow you to quickly recover from a fight
 * Killing people in quick succession can grant good results though.
 * Highly useful when using melee

Vitality
Unlocked at Rank 80. "Gain 15% max health"

Best used to resist blast damage, but can afford you an extra bullet before death. Sometimes.

Speedloader
Unlocked at Rank. "Reload weapons faster"

Reloads weapons faster, but is not too visible with quick reloading guns. Recommended with the 950 and LMGs.

Perk 2
Semi utilitarian perks that affect gameplay more heavily.

Kill Advance
Unlocked when you enter the game. "Start with one kill already towards your streak."

Useful for people who want to get everything down ASAP, and for streak oriented loadouts in general.

Quarterback
Unlocked at Rank 10. "Spawn with 3 extra grenades, -1 mag."

Useful for grenade spam out of the box. Notoriously overpowered for grinding EXP with the 1.5X Alpha EXP boost is activated. Pairing with Hoarder recommended, since you're losing out on that spare mag.

Shadow
Unlocked at Rank 20. "Enemy streaks can't see you."

Basically negates streaks, since they will never target you, although explosive damage will still be able to hurt you. Also hides you from controlled streak targeting systems.

Ordinance
Unlocked at Rank 30. "Grenades refill every 30 seconds"

More grenades. You get any type every 30s, but you can only hold a maximum of 6.

Arsenal
Unlocked at Rank 40. "Take a primary as your secondary."

Rather self explanatory. This perk can give significantly more flexibility to any loadout, and give stronger arnaments to cover the weakspot of your primary. For example, an assault rifle/sniper rifle loadout, two LMGs, etc. Arsenal does however, take the place of other potent perks, so do weigh the costs carefully.

As well, if you have not unlocked it yet, ensure you do not unequip it from Loadout 4, as you will not be able to get it back until Rank 40.

Hardened
Unlocked at Rank. "Reduced flinch when shot, immune to Gas and Stuns

Excellent for punishing overaggressive Stun/Flash grenade users or Dither users. Also useful for pressing through area denial generated by Gas.

Perk 3
Perks that will likely change your playstyle entirely.

Nine Lives
Unlocked at Rank 0. "Explosives do less damage; no fall damage"

Jump from any height and survive danger close grenades.

Mute
Unlocked at Rank 0. "Other players can't hear your callouts"

Stealthy, great for tackling enemies who are reliant on audio-based cues.

Nickleback
Unlocked at Rank 6. "Earn 5% more XP"

Useful for players who want to level up faster. That 5% goes a long way too.

Hypersonic
Unlocked at Rank 12. "Hear sounds before anyone else"

As sounds in the game obey the speed of sound, this perk allows you to receive sounds immediately, which may be of some use.

Foureyes
Unlocked at Rank 25. "Enemies on screen are highlighted in red"

Highly useful perk letting you identify and destroy enemies with ease. As of recent updates, Shadow blocks Foureyes.

Scout
Unlocked at Rank. "Enemies you hit appear on Radar

Hitting a enemy shows on radar