WEAPONS

Weapons are the main way to damage enemies in RECOIL. They can be customized and changed from the Loadout Editor.

PRIMARIES
Primary weapons are you main weapon. They are usually more potent than their counterpart, but are also usually heavier.

Assault Rifles
Assault rifles are a jack of all trades class. There's an assault rifle for every situation, essentially. The majority are automatic with semi firemodes, and have average damage and accuracy.

M4A1

 * Unlocked at Rank 0. "An American MWS chambered in 5.56x45mm."
 * American automatic carbine. Average damage, accuracy, and capacity. Surprisingly high but mild recoil.

R74K

 * Unlocked at Rank 2. "An automatic rifle chambered in 5.45x39mm."
 * Russian automatic rifle. Slightly above average capacity, practically zero recoil, highly stable even in full auto from hip or aimed.
 * AK-74. Interesting rearrange of the name.

M16A4

 * Unlocked at Rank 10. "A three-round
 * burst rifle chambered in 5.56x45mm"
 * American burst-fire assault rifle in 5.56NATO. High fire rate, average damage, low recoil, pretty accurate. Just try to have high FPS, you'll usually need two bursts to kill.

SCAR-L

 * Unlocked at Rank 17. "A Belgian infantry rifle chambered in 5.56x45mm"
 * Belgian automatic rifle in 5.56NATO. Slightly improved mobility, improved recoil control. Small fire rate decrease.
 * The starter AR in bot servers.

BDGR

 * Unlocked at Rank 22. "An American carbine chambered in 5.56x45mm"
 * American carbine in 5.56 NATO. Low recoil, integrally suppressed, decent fire rate. Excellent for quieter roles.
 * The Honey Badger.

AEK97

 * Unlocked at Rank 28.
 * Russian 5.45mm assault rifle
 * The AEK-971

DR7

 * Unlocked at Rank 33. "A semi-automatic marksman rifle chambered in 7.62x39mm"
 * Very high RoF, very high damage, and low magsize. You still melt enemies though, especially because it has ALMOST NO RECOIL.
 * An SKS.

MT4

 * Unlocked at Rank 39. "An automatic rifle chambered in 7.62x39mm"
 * American burst-fire assault rifle in 7.62AK. Higher damage, slightly larger magsize, high fire rate, and mild recoil. A burst to centre mass is likely to kill.
 * Inspired by the CMMG Mk 47 Mutant.

FAL

 * Unlocked at Rank 45. "A Belgium marksman rifle chambered in .308"
 * British (Licensed) semi automatic rifle in 7.62NATO. High damage, smaller than average magsize, low fire rate and mild recoil.

G36C

 * Unlocked at Rank 49. "A German carbine rifle chambered in 5.56x45mm."
 * Full auto 5.56 rifle. Excellent recoil control and average damage coupled with above average fire rate.

RKM

 * Unlocked at Rank 52. "A classic automatic rifle chambered in 7.62x39mm"
 * High damage rifle with average fire rate, noticeable muzzle climb in ADS, aggressive muzzle climb in hipfire. Average magsize.
 * An AKM.

ACR

 * Unlocked at Rank 58. "An infantry rifle chambered in 5.56x45mm"
 * Strong damage, meh fire rate, and good recoil control.
 * The Remington ACR. One of many from the Advanced Combat Rifle program.

SCAR-H

 * Unlocked at Rank 61. "A Belgian battle rifle chambered in .308"
 * The higher calibre variant of the SCAR-L: Higher than average damage, highly accurate, smaller than average magsize, at 20 rounds. mags dry out at a fairly moderate rate; although it's only 20, the gun fires slow enough to be quite controllable.

AUGA3

 * Alpha tester reward, but can be unlocked at Rank 70. "An Austrian carbine chambered in 5.56x45mm."
 * High RoF, average damage, average magsize, accurate. Jack of all trades, a solid gun in all respects.
 * Can be unlocked through a promocode

MK14

 * Unlocked at Rank 75. "An American DMR chambered in .308."
 * American semiautomatic marksman's rifle. High damage and recoil, good fire rate.

AX-20

 * Unlocked at Rank 85. "An Italian Battle Rifle chambered in .308"
 * Quite the option. it fires slowly, but sports above average damage, and very good accuracy.
 * Used to be very meta, and with Hollow Points would 1SK to the body.
 * An ARX-200, the battle rifle version of the ARX-160.

M14

 * Unlocked at Rank 92. "A classic American battle rifle chambered in 308"
 * An automatic rifle chambered in 7.62x51mm NATO. Oddly similar to the SCAR-H, except with more damage.

M1 Garand

 * Requires the M1 Garand gamepass.
 * High damage, very low clipsize, semiautomatic. Fairly accurate.

STG44

 * Requires the STG44 gamepass.


 * A German World War era assault rifle in 7.92x33mm Kurz. Not a standout, but good enough. Treat it like an RKM with higher RPM.

M16A1

 * Requires the M16A1 gamepass.
 * Pales in comparison to it's modernised counterpart, the M16A4. Small 20+1 mags and fast fire rate means very rapid ammunition depletion.

K416

 * Battle Pass Tier 19 Reward. “A German MWS chambered in 5.56x45mm”
 * A fully-automatic rifle chambered in 5.56x45mm. Features a middling fire rate and damage with low recoil. Can be used at most ranges, with great effect.
 * The HK416.

AN-94

 * Battle Pass Tier 39 Reward.
 * A Russian automatic rifle chambered in 5.45x39mm, intended as a replacement for the AK74. Features low recoil with a middling fire rate, but low damage.
 * Notable for using a pulley system to fire a 2rnd burst at ~1800rpm for the first two bullets of automatic or burst. Contrary to belief, this does not allow for a perfect burst.
 * The burst mode fires 3 rounds, with the first two at the 1800rpm. This is due to game limits.

SMGs
SMGs or Sub Machine Guns, are a class of fast firing firearms that are best used in close quarters. They usually sport a pistol caliber bullet and lower damage, but have a high enough fire rate that in most cases it does not matter. In real life, they were a staple of assault troops before the assault rifle, and are still a mainstay of vehicle crews.

MP28

 * Exclusive to players who played Fray. "A WWII-Era SMG chambered in 7.63 Mauser"
 * A jack of all trades SMG, generally good at everything, with no specialties.

P90

 * Unlocked at Rank 0. "A Belgian SMG chambered in 5.7x28mm"
 * A low damage SMG with high fire rate and massive magsize. Atrocious hipfire recoil, stable aimed.

K2 Scythe

 * Unlocked at Rank 6. "A fully automatic SMG chambered in 9x19mm"
 * Not much of note. It exists. Good jack of all trades/SMG introduction

R74U

 * Unlocked at Rank 18. "An automatic SMG chambered in 5.45x39mm"


 * A fairly stable 5.45 SMG. Somewhat reduced damage and muzzle velocity due to the short barrel. Excellent fire rate and the cartridge performs pretty well on hit.
 * The AKS-74U/Krinkov.

RK Buffalo

 * Unlocked at Rank 23. "An automatic SMG chambered in 5.7x28mm"
 * A low damage Russian SMG with high fire rate and above average magsize.
 * A PP-Bizon in 5.7x28mm. Questionable modification, but interesting.

UMP45

 * Unlocked at Rank 27. "A fully automatic SMG chambered in .45 ACP"
 * A German SMG in .45 ACP. High damage with a fairly large magsize.

R-57

 * Unlocked at Rank 34. "A modified AR platform chambered in 5.7x28mm"
 * A high capacity SMG with stable firing characteristics and slightly below average damage.
 * The AR-57, A modified AR-15 designed to feed from P90 mags.

DR19

 * Unlocked at Rank 37. "An automatic blowback SMG chambered in 9x19mm"
 * An oddball gun with oddball features, the DR19 has fairly stable hipfire, but VERY aggressive aimed muzzle climb.
 * A PP-19-01 Vityaz, feeding from straight box mags instead of the distinctive curved mags.
 * A possible bot line complains about the recoil of the DR19: “[the] DR19 has way too much recoil”

MP7

 * Unlocked at Rank 41. "A German SMG chambered in 4.6x30mm"
 * A low-moderate damage SMG with slightly above average magsize and high RoF. Quite mobile, with low-moderate recoil.





MP5A3

 * Unlocked at Rank 46. "A fully automatic SMG chambered in 9x19mm"
 * A low damage high fire rate German SMG chambered in 9x19, with average magsize. Fairly stable.

MP5K

 * Unlocked at rank 48. “A fully automatic SMG chambered in 9x19mm”
 * An MP5 compressed into the smallest package possible. It features a high fire rate, with very low damage. Excellent mobility.

MPX

 * Unlocked at Rank 50. "An M4 platform SMG chambered in 9x19mm"
 * A higher damage SMG with moderate RoF and average magsize.
 * Used to be chambered in .40 S&W.

R4PTR

 * Unlocked at Rank 54. "An automatic SMG chambered in 9x18mm"
 * Quite an interesting choice. It’ll handle like any other standard SMG. Middle-of-the-road in all aspects, really.
 * And wouldn't you know it, another animal name.
 * Based on the Tao Bullpup SMG.

G4TR

 * Unlocked at Rank 64. "An automatic SMG chambered in 5.56x45mm"
 * A short-barrelled 5.56 weapon. Pretty good SMG overall. Nothing to really write home about, but it's a thing.
 * Another animal-based name... Hmm... CDDev furry confirmed...
 * Desert Tech MDR-C.

Groza

 * Unlocked at Rank 72. "An automatic SMG chambered in 9x39"
 * Slightly high damage, high RoF and lower than average magsize. Noticeable muzzle climb, both when hipfiring and aiming. Use of recoil mitigation attachments recommended.
 * Groza-4. Technically a carbine.

AS VAL

 * Unlocked at Rank 81.
 * Integrally suppressed 9x39mm autogun with high RoF. Deadly, but has poor recoil control. Mags burn fast, but if you want to perforate whole squads silently, you found your favourite gun.
 * Technically an assault rifle. It's complicated.

PPSH-41

 * Requires the PPSH-41 Gamepass.
 * A Russian SMG in 7.62x25mm Tokarev. Large magazines with low damage. A very "SMG" SMG.

MP-40

 * MP-40 Gamepass.
 * German SMG in 9x19. Good fire rate, good magsize, generally high quality and powerful weapon. Powerful if maxed out, can do 6 headshots on zombies at rounds 40+.
 * Very common in bot servers.

M1A1 Thompson

 * Gamepass weapon.
 * An iconic American weapon chambered in .45 ACP. Like all the .45 weapons, it hits hard, and very mobile. Not much to really say, but hey, it's certainly a cool weapon.

VKTR

 * Unlocked at Tier of the 1st Battle Pass
 * High fire rate with good damage. Sports low recoil due to the patented Kriss Super V system of operation.
 * The Kriss Vector.

Shotguns
Shotguns are low accuracy close quarters weapons with massive damage, but poor range. They fire a spread of buckshot and are best in close quarters. In real life, they are the preferred tool for breaching, but perform badly against body armour, even soft vests.

Terminator

 * Unlocked at Rank 0. "Looking for a practical shotgun? Better look elsewhere..."
 * An American singleshot shotgun with high recoil, very tight spread, and the best range of all the shotguns. Quick reload too. has hilarious range when combined with head shots, 2 Buck, and/or 3 Buck.
 * An almost comically useless weapon in real life. Best used as a club with the possibility of firing a shotgun shell.

SG35

 * Unlocked at Rank 5. "A 12-gauge pump-action magazine fed shotgun"
 * A bullpup pump-action combat shotgun feeding from a magazine. Average in all respects, decent fire rate though.
 * A Keltec KSG-12 feeding from a box mag. You might call it cursed...

OV-UN

 * Unlocked at Rank 7. "A classic Over Under 12 Gauge shotgun”
 * Reloading is buggy, but otherwise solid weapon. The two barrels and high fire rate essentially extend your range, but reloading will be very often. Usually can down a target in medium range combat.
 * The Rottweil Olympia 72 (Or just Olympia)

KS-23

 * Unlocked at Rank 15. "An old Russian Shotgun chambered in 23x75mmR"
 * Of questionable use. The KS-23 sports poor spread, and struggles to get anything done farther than point blank (read, barrelstuffing), where it can obtain OSKs. A lot of pellets, so the most you can get is lots of grazes, and lag.
 * Very different to it's...other FPS incarnation.

I37

 * Unlocked at Rank 18. "A classic, slam-fire 12 Gauge shotgun"
 * An excellent weapon with tight spread and good fire rate. Punishes enemies up close, but requires steady high frame rate and good first shot aim.
 * The Ithaca stakeout; A shortened version of the more popular Ithaca 37 shotgun design. Commonly mistaken for a shortened Trench-gun.

BNL-4

 * Unlocked at Rank 27. "A 12-Gauge semi-auto shotgun"
 * An iconic Italian combat shotgun; lightweight, deadly, and potent. Versus the SPZ12, it loses spread and ammunition capacity for higher fire rate.
 * A Benelli M4. It does, indeed, come with textured grips.

SPZ-12

 * Unlocked at Rank 21. "A 12-Gauge semi-auto shotgun"
 * Another iconic Italian shotgun that features an excellent fire rate, moderated by mediocre spread. It is tubefed, holding 8 rounds, so reloads can be quite frequent.
 * SPAS-12. Again, very different to it’s other FPS incarnation.

1216

 * Unlocked at Rank 33. "A 12-Gauge automatic 4-cycle revolving shotgun"
 * Did you want a burst-fire shotgun? Here's your weapon. Pretty good, all things considered. The fire rate is enough to extend it's range fairly well, although the longer burst interval forces accuracy.
 * The SRM Arms Model 1216.

ZAS-12

 * Unlocked at Rank 52. "A fully automatic 12 [guage] shotgun"
 * High RoF, box mag, poor spread. Probably the best and most forgiving close quarter weapon in the game. Use semi automatic to destroy, and full auto to annihilate.
 * Directly quoted, there is a typo.
 * The USAS-12.
 * The weapon previously sported 10+1 rounds in a mag. In an unknown update, this was reduced to 6+1 rounds, presumably for balancing purposes.

TRENCH

 * Trench Gun Gamepass.
 * Ah, a DLC shotgun. Pretty mediocre stats all round: Doesn't sport any specialities.
 * The name is quite pronounced: It's the Model 1897 Trench gun.

Snipers
Precision rifles are high damage slow firing weapons intended to deal massive damage from a distance. They often feature the ability to kill instantly with a headshot. In real life, almost all snipers will aim centre-mass.

SR110

 * Unlocked at Rank 0. "A Semi-Automatic Sniper System chambered in .308"
 * Semi automatic DMR with high damage and relatively high RoF for it's class. More CQB oriented. Quite forgiving.
 * Either the SR25 or M110.

AWX

 * Unlocked at Rank 4. "A bolt action sniper rifle chambered in .338 Lapua"
 * High damage, slow fire rate. Oneshot kill to the torso, even at longer distances.
 * No, it's not the AWM. The AWX is a name referring to a platform of rifles, namely the Accuracy International platform.

H4WK

 * Unlocked at Rank 10. "A bolt action sniper rifle chambered in 7.92 Mauser"
 * More of the above. Generally high quality mobile sniper. It doesn't have the strengths of the AWX or the SR110 however: it’s likely you’ll need a follow-up shot beyond the fringe of your effective range, and paired with the slightly slower bolt cycle... Agh, you’re better off using the AWX or SR.
 * A Sako TRG rechambered for 7.92mm. This rechambering is not offered in real life.
 * CDDev really needs to come out about his furry tendencies.

M24A2

 * Unlocked at Rank 24. "A bolt action sniper rifle chambered in .338 Lapua Magnum"
 * Lightweight quick aiming sniper rifle with a oneshot kill. Meh capacity at 5 total.
 * A variation of the R700 fed by a box and rechambered in .338 Lapua Magnum.

Ballista

 * Unlocked at Rank 33. "A bolt action sniper rifle chambered in .338 Lapua"
 * A lighter but marginally less accurate alternative to the AWX. Also benefits from having drum mags available, giving you 24+1 rounds, the highest capacity in a sniper to date. And it’s a lot of fun to use.
 * FN Ballista
 * Some people might remember a certain game...

M300 Interjection

 * Unlocked at Rank 55. "A bolt action sniper rifle chambered in .408"
 * Even more damage. Heavy, but will rip into streaks and humans alike. In short, if you're after an anti-streak loadout, this is the gun for you.
 * An M200 Intervention. While the M300 is existent, it is a mere modification for carbon fibre body.

SB50A

 * Unlocked at rank 49. “A semi-automatic sniper rifle chambered in .50 BMG“
 * .50 BMG sniper rifle. Oneshot kill potential just about anywhere but hands and feet. Comes with the same scope as the DSR-40. Recoil is a bit hefty though. Essentially, it’s a lighter alternative to the RX50, with increased recoil, and a lower fire-rate.
 * A BFG50A. It’s commonly mistaken for an M82, or an AS50.

DSR-40

 * Unlocked at Rank 57. "A DSR-50 that’s been modified to fire .408"
 * Similar stats to the M300 since they both fire the same round. What makes the DSR stand out by a slight margin, is the better movement speed. This comes at a cost of a slight portion of your effective range and damage.
 * The sights look cooler? Either way, it looks neat at least...
 * *hint hint* Does this bring back memories?
 * The best sniper for hitting trickshots.

RX38

 * Unlocked at Rank 60. "A semi automatic sniper rifle chambered in .338"
 * The best sniper rifle in the game. It can earn a oneshot kill to the torso, and fires at a fairly high rate. It also can penetrate light cover, sports a high movement speed, and destroys streaks very quickly. The main problem is the recoil, as the powerful cartridge kicks the gun around like a sock in a tumble-dryer.
 * As of the October 9th 2020 update, the ammunition capacity has been reduced from 12+1 to 8+1, with reserves cut accordingly.
 * Based on the FD338 from F&D Defense.

RVD

 * Unlocked at Rank 65. "A semi automatic sniper rifle chambered in 7.62x54mmR"
 * Lightweight sniper rifle with moderate damage, and high fire rate. Good for aggressive/flanking sharpshooters who want more mobility than the RX38 would give. Sports very stable hipfire too.
 * The Dragunov SVU.

PSL

 * Unlocked at Rank 67. "A semi automatic sniper rifle chambered in 7.62x54mmR"
 * Sidegrade to the RVD. Trades fire rate and forgiveness for terminal effect. Can net a oneshot kill against the central column of the chest, but offcenter hits will fail to net a kill.
 * A PSL. Romanian lookalike to the SVD, although only cosmetically similar.

RX50

 * Unlocked at Rank 70. "A semi-automatic sniper rifle chambered in .50 BMG."
 * The RX38 except less usable. It fires in semi auto, but recoils so hard you can't make use of it unless at point blank, and even that is questionable. Moreover, it lacks a default scope, sports poor move speed and ADS rate. Best used as a mounted sniper with long sightlines. Equip small magnification optics like the T2 and PKAS as soon as you get them. Any form of recoil mitigation is almost essential for staying on target.
 * Compared to the SB50A, it sports lower recoil and a higher fire rate, but rougher ADS handling.
 * Possibly the Barrett MRAD, but it’s converted to semi auto, chambered in .50 BMG and sports an extended mag.

.950

 * Unlocked at Rank 88. "BOOM"
 * Sometimes, you just need a lil more gun. This is that gun. It fires the largest bullet in the game from a gun with a integrated muzzle brake. If hipfired, the weapon recoils downwards instantly. It is capable of killing Support Helos in one bullet, and putting the pain onto a Gunship. Somehow, you can still sprint with it.
 * The .950 JDJ, a.k.a "Fat Mac"
 * Bass boosted firing sound. It could possibly imply it's one joke of a weapon.

Mosin Nagant

 * Requires the Mosin Nagant Gamepass.
 * Russian WW2 rifle in 7.62mmR. Not much to say: Mobile rifle, does not come with a default scope. Smaller capacity though.

Kar98k

 * Kar98K Gamepass.
 * Decent rifle. Not the best, but it's quite playable.

Springfield

 * Springfield Gamepass.
 * American bolt action rifle in 30-06 Springfield. Very good mobility, and decent fire rate for a bolt action.

LMGs
LMGs, or Light Machine Guns, are a heavy class dedicated to putting a large amount of firepower downrange with above average capacity. They feature larger magazines, decent accuracy, and higher than average damage.

RKD

 * Unlocked at Rank 0. "An automatic LMG chambered in 5.45x39mm"
 * Sports almost no recoil, as is the norm with AK platform rifles in the game. Larger magsize combined with decent damage and a lower end fire rate. Overall, a decent jack of all trades. Can be used as a hilariously effective sniper rifle with a bipod.
 * RPK74.

CQMG

 * Unlocked at Rank 25. "An automatic rifle chambered in 5.56x45mm"
 * Higher fire rate LMG with aggressive muzzle climb. Good damage, and decent accuracy. Any recoil mitigation attachments are recommended. Best used up close and personal.
 * L86 LSW, SAW of the SA80 family.
 * Unabbreviated, and based off of existing acronyms, CQMG would become ‘Close Quarter Machine Gun’

SL4TH

 * Unlocked at Rank 35. "A heavy automatic rifle chambered in 5.56x45mm"
 * A heavy weapon, as the name and flavour text implies. Larger magsize though. Fairly good recoil handling, but nothing else stands out.
 * The starter LMG in bot servers.
 * Automatic short barreled SL-8. Very illegal. Your dog is dead.
 * ANOTHER animal name...Okay then...

FNC

 * Unlocked at Rank 62. "A Belgian heavy carbine chambered in 5.56x45mm NATO"
 * As the flavor text implies, it's quite weighty: It'll hinder your movement speed moderately. Moreover, magsize capacity is lower than average for the LMG class at 30 rounds. You pay with these downsides for some very solid accuracy. Good ROF too.

HK21

 * Unlocked at Rank 66. "An automatic MG chambered in .308"
 * Surprisingly, very stable. Oddly low damage: quite strange for a .308 weapon. Weight is a bit of an issue too, but it hits pretty hard, has a good RoF, and a fairly average magsize of 40+1.

AZH-13

 * Unlocked at Rank 74 "An automatic MG chambered in 12.7mm"
 * A Soviet battle rifle using .50 calibre rounds designed specifically for the weapon. High damage, but overpenetration is common, so it's pretty sharply curtailed. Fairly aggressive recoil and is integrally suppressed.
 * Was previously known as the ASh-12. Now designated as the shAK-12 in real life. (Directly spelled)
 * Uses the suppressed sniper firing sound. Make of this what you will.

PKM

 * Unlocked at Rank 80. "A versatile GPMG chambered in 7.62x54mmR"
 * High damage, highest default magsize, and the heaviest in it’s class. A belt fed LMG in that'll kill with two hits to the chest, or a single headshot. Best used for medium range static fire, as its recoil is mild, but enough to be noticeable.

FG42

 * FG42 Gamepass.
 * WW2 era LMG, magazine fed, holding a meagre 15 rounds. Of course, it hits like a truck doing 70 in a school zone... Useful at all ranges. Tapfire for long, hold for short. Drums make it play like the AX20's angrier cousin.

MG42

 * MG42 Gamepass.
 * An iconic WW2 era GPMG. High RoF with a long belt. Use on Omaha for maximum authenticity. Extended belts also recommended. It...also has access to Rapid Fire... really, only use this with rapid fire if your frames are jacked. Otherwise, you'll notice fire rate going up and down as your computer tries to hold all this 7.92. Regardless, it's there if you need it.

SECONDARIES
The secondary weapons are you sidearm, useful in almost any situation, but not quite a replacement for the Primary weapon.

Pistols
Pistols are a jack of all trades class of weapons, semi automatic. They usually feature moderate-high damage.

GI9

 * Unlocked at Rank 0. "A semi automatic pistol chambered in .40 S&W"
 * Essentially the baseline handgun. Middle of the road in all aspects.
 * A Glock 23.

M1911

 * Unlocked at Rank 0. "A classic semi-automatic handgun chambered in .45 ACP"


 * Decent weapon, reasonable damage. Moderate fire rate, meh recoil.
 * An M45 handgun, which itself is a modern reworking of the M1911.

X26

 * Unlocked at Rank 13. "A semi-automatic handgun chambered in .45 ACP."
 * An excellent semi automatic pistol. Good statline, nice handling.
 * You can probably guess where the name comes from.
 * CZ75 in .45 ACP?

ZOLL

 * Unlocked at Rank 25. "A crisp, roller-delayed modification of the M1911 chambered in .40 S&W"
 * Interesting weapon. Nothing notable other than it's an M1911 in .40 S&W.
 * Probably gun heresy for a certain group of people
 * Springfield Armoury TRP Operator?

FN7

 * Unlocked at Rank 30. "A semi-automatic handgun chambered in 5.7x28mm"
 * Moderate-High RoF, with poor damage and good headshot damage. High velocity and deep mag. Can penetrate walls with relative ease.
 * Five Seven handgun.

DE44

 * Unlocked at Rank 65. "A high powered handgun chambered in .44 Magnum"
 * Moderate fire rate and surprisingly soft recoil, high damage, 2-3 shot kills.
 * Desert Eagle in .44 Magnum.
 * The starter handgun in bot servers. They just want to make you feel overpowered, really.

VIP3R

 * Unlocked at Rank 75. "A POWERFUL revolver chambered in .500 Magnum"
 * Hits like a truck, with surprisingly average recoil. Definitely a interesting change for a .500 Magnum. Damage is uncompromising: You can achieve a 1HK to the torso, if you shoot at a high angle and penetrate a lot of the body. Load with hollowpoints to obtain a pocket sniper rifle.
 * S&W Model 500.
 * CDD, we know you're a furry.

COLT

 * Unlocked at Tier 8 of the 1st Battle Pass. "A classic semi-automatic handgun chambered in .45 ACP"
 * Moderate damage with mediocre recoil with low magsize, chambered in .45 ACP. Excellent melee damage, oddly.
 * Likely the Colt M1902, making it the third 1911 in the game. Perhaps CDDev has a soft spot for them...

Machine Pistols
Machine Pistols are a class of lower damage automatic sidearms, excellent in close quarters. They serve as a excellent backup to Sniper Rifles.

M93R

 * Unlocked at Rank 4. "A burst fire handgun chambered in 9x19mm"
 * Three round burst machine pistol. High ROF, moderate damage. Low recoil.
 * A Beretta 93 "Raffica".

GI-9A

 * Unlocked at Rank 10. "A full auto handgun chambered in 9x19mm"
 * The baseline machine pistol. High ROF, low damage, etc.
 * Either the Glock 18, or a Glock 23 mod in the game’s universe: It’s stated that this version is chambered in 9x19.

RKB-1

 * Unlocked at Rank 19. "A fully automatic PDW chambered in 9x19mm"
 * Excellent machine pistol with slightly obstructive irons. High damage at close range.
 * Either an obrez PP Bizon, or an obrez RK Buffalo mod, rechambered in 9x19.
 * It's an abbreviated name. And super cursed.

AX SPYDER

 * Unlocked at rank 31. "A fully automatic PDW chambered in .32 ACP"


 * Excellent personal defense weapon with good characteristics. Fast kill from decent cartridge and high RoF.
 * The CZ Skorpion.

MPL

 * Unlocked at Rank 39. "A classic PDW chambered in 9x19mm"
 * An excellent 24+1 weapon with good fire rate and stable recoil and the greatest range of all the machine pistols. Sports above average damage too. An excellent offering in the MP category overall.
 * From the Walther MP series. The MPL is the longer barrel variant.

KDR-91

 * Unlocked at Rank 42.
 * An alright weapon. Russian SMG with overall average statline.
 * PP-91 KEDR

RAK63

 * Unlocked at Rank 65. "A classic Polish machine pistol chambered in 9x18mm"


 * High recoil machine pistol with aggressive muzzle flip. Moderate damage.
 * Based on the FB PM-63 submachine gun.
 * Could previously be unlocked at rank 20.

Launchers
Launchers are a class of "sidearms" dealing massive damage with an explosive splash. Good for taking down larger groups of enemies.

RPG-7

 * Unlocked at Rank 24. "[A n] RPG"
 * Single-shot weapon with a two-stage drop, slowly dropping until the rocket motor runs out, wherein it then begins falling like a rock.
 * For prolonged use, you'll want to use the Hoarder perk: You've only got 1 rocket loaded, and 1 in reserve.
 * Can be an excellent cornerstone for an anti streak role.

CL-34

 * Unlocked at Rank 55. "A compact grenade launcher firing 40x46mm HE"
 * Single-shot weapon with a quick reload. Fast drop and large radii with less damage. Again, you've got 1 grenade loaded, and 1 in reserve.
 * The hoarder perk is recommended here too, for times when you need to do a bit of room clearing.
 * You can target aerial threats, but it’s not recommended, since you have to account for bullet drop.
 * The RGM-40.

Melee
Melee weapons are a class of "sidearms" that deal high damage at very close range.

Knife

 * Unlocked at Rank 21.
 * Oneshot kill with fast swingrate.

Karambit

 * Unlocked at Rank 63.
 * Oneshot kill with slightly less swingrate and range.

Knuckles

 * Brass knuckles Gamepass
 * More of the karambit, really.

Rebel

 * Rebel Gamepass

Boneknife

 * Could be unlocked by joining the game during the Halloween event.
 * A pretty generic melee weapon. Shiv people with a bone. Use to show people how hardcore you are.

Trivia

 * Most of the weapons are semi-fictional mods of currently existing weapons, other weapons shown in-game do exist, but carry a different name (i.e. RPK ==> RKD). Weapons such as the MP5A3 and Groza do exist, and have no changes whatsoever to their name or chambering and the remaining few are purely fictional: (i.e. R4PTR and G4TR)

Stuff below is pure speculation, Will also clean up later. Treat it as a placeholder for now:
Almost every Russian weapon in the game will sport the letter "R" in their name. To a normal observer, this wouldn't really mean anything. However, we can assume that the R stands for "Ruchnoy" Meaning "handheld". (Coming from the R in RPK)


 * In the case of the R74K with 'K' standing for "Karabin" Or "Kalashnikov", this would equate to something along the lines of "Ruchnoy Karabin" Or "Ruchnoy Kalashnikova" ("Handheld carbine" / "Kalashnikov handheld") respectively.
 * For the R74U ('U' meaning "Ukorochenniya": shortened,) This would (in theory) equate to "Ruchnoy Ukorochenniya" translating to "Shortened handheld”