User:Pyro plays and Goes on Chats

SUBMISSION (Add Three Feature Per Update) (UNFINISHED):

 * New Maps: Shi No Numa (REMASTERED VERSION), Ascension, Moon, Buried, Mob of the Dead, and Der Riese.
 * New Guns:

List of New Guns (JUST ADD FIVE PER UPDATE and some are added so it's outdated):

 * 1) Five-Seven
 * 2) TAC-45
 * 3) B23R
 * 4) Executioner
 * 5) S12
 * 6) Remington 870
 * 7) SWAT-556
 * 8) M27
 * 9) M8A1
 * 10) M249 SAW
 * 11) LSAT
 * 12) MK 48
 * 13) XM-53
 * 14) BlackCell
 * 15) Haymaker 12
 * 16) Argus
 * 17) Dragunov
 * 18) AWP
 * 19) Drakon
 * 20) Ray Gun Mark II or Ray Gun Mark 2
 * 21) Commando
 * 22) G11
 * 23) AK-47
 * 24) FAMAS
 * 25) PM63
 * 26) Spectre
 * 27) AK-74u
 * 28) Scorpion
 * 29) Crossbow
 * 30) XM4
 * 31) Double-Barrel Shotgun
 * 32) Sawn-Off Double-Barrel Shotgun
 * 33) Gewehr 43
 * RK5
 * 1) MP7A1
 * 2) HK416
 * 3) KN-44
 * 4) Striker-12
 * 5) Havelina AA50
 * 6) Hauer 77
 * 7) Die-Shockwave
 * 8) Type 63
 * 9) Pelington 703
 * RPD
 * 1) Stoner 63
 * 2) M134 Minigun
 * M79
 * 1) QBZ-83
 * M82
 * 1) V-R11
 * 2) 31-79 JGb215
 * 3) Blundergat
 * 4) Panzershreck
 * 5) Monkey Bomb
 * 6) M7 Grenade Launcher
 * 7) HS-10
 * 8) SPAS-12
 * 9) China Lake
 * 10) M72 LAW
 * 11) Winter's Howl
 * 12) Scavenger
 * 13) Zap Gun Dual Wield
 * 14) M16A1
 * 15) M1911 Dual
 * 16) Dual .357 Magnum
 * 17) Crossbow
 * 18) Type 100
 * 19) Browning M1919
 * BAR
 * 1) M2 Flamethrower (PYRO STARTING WEAPON ONLY)
 * 2) Annihilator
 * 3) Staff of Lightning
 * 4) Staff of Fire
 * 5) Staff of Ice
 * 6) Staff of Wind


 * New Colas: Deadshot Daquiri, Stamin-Up, Electric Cherry, Widow's Wine, PhD Flopper, Vulture Aid Elixir, and Der Wunderfizz (Gives you a random perk)
 * New Drinking Animations along with the Drinking Sound
 * Zombie sounds are now from Black Ops 1, Black Ops 3, and World At War
 * Zombie breaking barriers animations are the same ones from WAW
 * Zombie animations are from Black Ops 1 and Black Ops 2
 * Damage of Ray Gun is increased by 10x and RPG-7 is Quintupled (Increased Damage by 10x/5x while the Rocket Launcher has it's blast radius increased by 3x, while the blast radius damage is increased by 5x also)
 * Nacht Der Untoten in this game now has Quick Revive, Speed Cola, Double Tap Root Beer, and Juggernog in their EXACT locations in Black Ops 3
 * Zombies break barriers 2.5x Slower
 * Ray Gun Ammo is now 20/160
 * Quick Revive can now revive yourself when down for two times.
 * The Zombie Rounds with the Nuclear Bomb things are now replaced by Hellhounds (2x Zombie Health and 75% Faster than Sprinting Zombies, but have 35% [Increased to 50% After Two Hellhound Rounds] Invulnerability to PaPed weapons)
 * New Powerups: Sale, Bonus Points, Death Machine, and Fire Sale
 * New Feature: GobbleGums
 * Buying and repairing stuff is the same as buying and repairing from World At War
 * Shooting an Upgraded gun will make the shooting effect the same as the one from a PaPed gun in WAW/BO1
 * Double Tap Root Beer is now Double Tap Root Beer 2, Same features as DTRBI, but 2x damage (+0.5x to Tank, making it 2.5x)
 * Tank Starts with a M134 Minigun (Only for him because other classes can't carry it due to it's heaviness)
 * New Upgrades:


 * 1) Tank: Headshot Damage (5 Bars = +0.2x to Headshot multiplier (1 + 1x), Max of 5 Bars = 2x For Head)
 * 2) Tank: Minigun Damage (4 Bars = 25% Damage to Minigun added (100% more damage or 2x the damage of the pistol, increased to 200% at Level 3 upgrade, and Increased to 150%/250% by DTRBII)
 * 3) Demolition: RPG Damage (4 Bars = 20% (Max = 80% Damage to RPG)
 * 4) Demolition: 20% Higher chance of explosive (4 Bars, 80% Higher chance of getting explosive weapons like the RPG-7 at max)

List of Gubblegums in Gobblegum Machine (Costs 3000 at Minimum and 32,500 at Maximum):

 * 1) Unbearable: Respins the Box and saves you 950 Points (Lasts for One Respin)
 * 2) Board Games: Rebuilds all the barriers instantly (Lasts for Five Buildings)
 * 3) Head Drama: Any part of the body you shoot as counts as a Headshot, which deals double the damage now (Lasts 10 Minutes)
 * 4) Secret Shopper: Makes you buy current ammo for your gun even though it isn't a wall weapon (Lasts 10 Minutes)
 * 5) Slaughter Slide: Causes an explosion if you slide, dealing triple the Ray Gun damage and can destroy up to 5 zombies (Lasts for four slidings)
 * 6) Who's Keeping Score?: Makes your melee electrical, dealing FIVE TIMES (5x) the damage and can electrocute up to 3 zombies
 * 7) Idle Eyes: The Zombies will ignore you if you press L (Lasts One or 1 Minute)
 * 8) Round Robbin: Makes you skip one round, killing every existing zombie and giving the player an extra 1000 or 10^3 points. (Second Rarest Gobblegum to get)
 * 9) Unquenchable: Gives you +1 Perk Slot, meaning that you can hold 5 Perks (Useful when the new perk-a-colas are added) (Second Rarest)
 * 10) Cache Back: Gives you Max Ammo for one time (Third Rarest)
 * 11) Wall Power: If you buy a wall weapon, you will automatically have a PaPed version (Lasts Once)
 * 12) Profit Sharing: Gives you and your teammates the same exact amount of points as repairing, killing a zombie, and etc. (Lasts 10 Minutes)
 * 13) Perk-A-Holic: Gives you all of the Perk-A-Colas (100% More Rarer than the second rarest)
 * 14) Extra Credit: Makes you drop 4 Bonus Points worth 1250 (2500 Points w/ 2x Points) Points. (Fourth Rarest)
 * 15) Fatal Contraption: Gives you 2 Death Machine drops that lasts for 30 seconds (Fifth Rarest)
 * 16) Sword Flay: Melee attacks do 5x the damage or Quintuple the damage (Can be combined with Who's Keeping Score? to make it a 10x Multiplier)
 * 17) Always Done Swiftly: Aim 25% Quicker and move 75% Faster when aiming a gun
 * 18) Impatient: Respawns near the end of the round and kills 9/10's of the remaining zombies
 * 19) Anywhere But Here!: Instantly teleport to a location with a Thundergun force that kills zombies (Can be activated two times)
 * 20) Danger Closest: Explosion Vulnerability is at 100%, lasts 3 full rounds
 * 21) Now You See Me: Every zombie will chase the player and their paths will be more advanced for 10 seconds
 * 22) Alchemical Antithesis: For a full minute, every ten points earned is returned as 1 ammo to your gun, affects the guns you don't have equipped. Can be affected by Power-Ups, most powerful is Double-Points
 * 23) Newtonian Negotiation: Zombies killed will have the same effect as the Thundergun for 25 Minutes
 * 24) Aftertaste: Keeps all the player's perks when you get revived and on death (Sixth Rarest)
 * 25) Flavor Hexed: Will give player a random Gobblegum of any type, will repeat again if doesn't bleed out or purchases another gobblegum
 * 26) Temporal Gift: Power-Ups last 30 seconds more longer, making them last a full minute
 * 27) Power Vacuum: Squares the max drops per round from 4 > 16. (Duh, 4^2 is 4x4 which is 16)
 * 28) Near Death Experience: Revives yourself or revives yourself and revives the players near you by themselves. Perks are kept
 * 29) Reign Drops: Spawns every perk at once (Seventh Rarest) (Carpenter, Double Points, Insta-Kill, Max Ammo, Death Machine, Bonus Points, and Fire Sale)
 * 30) Crate Power: If you open a Mystery Box, the weapon that comes out of it will automatically be at the max Pack-A-Punch Level (Eighth Rarest and Lasts 3 times)

Five-Seven:
Damage: Medium

Fire-Mode: Semi-Automatic

Magazine Size: 20+120

Mobility: High

First Upgrade:
Damage: High

Fire-Mode: Semi-Automatic

Magazine Size: 20+120

Mobility: Very High

Second Upgrade:
Damage: High

Fire-Mode: Semi-Automatic

Magazine Size: 20+120

Mobility: High

Third Upgrade:
Damage: High

Fire-Mode: Three Ronud Burst

Magazine Size: 20+120

Mobility: Very High

TAC-45:
Damage: Low-Medium

Fire-Mode: Semi-Automatic

Magazine Size: 20+200

Mobility: Medium

First Upgrade:
Damage: Low-Medium

Fire-Mode: Semi-Automatic

Magazine Size: 20+200

Mobility: Medium

Second Upgrade:
Damage: Medium

Fire-Mode: Semi-Automatic

Magazine Size: 20+200

Mobility: Medium

Third Upgrade:
Damage: Medium

Fire-Mode: Semi-Automatic

Magazine Size: 20+200

Mobility: High

B23R:
Damage: Low

Fire-Mode: Three-Round-Burst

Magazine Size: 15+120

Mobility: High

First Upgrade:
Damage: Medium

Fire-Mode: Three-Round-Burst

Magazine Size: 15+120

Mobility: High

Second Upgrade:
Damage: Medium

Fire-Mode: Three-Round-Burst

Magazine Size: 17+221

Mobility: High

Third Upgrade:
Damage: Medium

Fire-Mode: Three-Round-Burst

Magazine Size: 17+224

Mobility: High

Executioner:
Damage: High

Fire-Mode: Semi-Automatic

Magazine Size: 5+75

Mobility: Medium

First Upgrade:
Damage: High

Fire-Mode: Semi-Automatic

Magazine Size: 5+75

Mobility: Medium

Second Upgrade:
Damage: Very High

Fire-Mode: Semi-Automatic

Magazine Size: 5+75

Mobility: Medium

Third Upgrade:
Damage: Very high

Fire-Mode: Semi-Automatic

Magazine Size: 5+75

Mobility: High

S12 (Saiga-12):
Damage: Very High

Fire-Mode: Semi-Automatic

Magazine Size: 10+50

Mobility: Medium

First Upgrade:
Damage: Very High

Fire-Mode: Semi-Automatic

Magazine Size: 10+70

Mobility: Medium

Second Upgrade:
Damage: Very High

Fire-Mode: Semi-Automatic

Magazine Size: 10+100

Mobility: Medium

Third Upgrade:
Damage: Very High

Fire-Mode: Semi-Automatic

Magazine Size: 10+100

Mobility: Medium

Remington 870
Damage: Very High

Fire-Mode: Semi-Automatic

Magazine Size: 8+32

Mobility: Low

First Upgrade:
Damage: Very High

Fire-Mode: Semi-Automatic

Magazine Size: 8+32

Mobility: Low

Second Upgrade:
Damage: Very High

Fire-Mode: Semi-Automatic

Magazine Size: 10+40

Mobility: Low

Third Upgrade:
Damage: Extremely High

Fire-Mode: Three-Round-Burst

Magazine: 10+40

Mobility: Medium

SWAT-556:
Damage: Medium

Fire-Mode: Three-Round-Burst

Magazine: 30+180

Mobility: High

First Upgrade:
Damage: Medium

Fire-Mode: Three-Round-Burst

Magazine: 30+240

Mobility: High

Second Upgrade:
Damage: Medium

Fire-Mode: Three-Round-Burst

Magazine: 30+270

Mobility: High

Third Upgrade:
Damage: Medium

Fire-Mode: Three-Round-Burst/Automatic

Magazine: 30+390

Mobility: High

M27:
Damage: High

Fire-Mode: Automatic

Magazine: 30+240

Mobility: Low

First Upgrade:
Damage: High

Fire-Mode: Automatic

Magazine: 30+300

Mobility: Low

Second Upgrade:
Damage: High

Fire-Mode: Automatic

Magazine: 30+330

Mobility: Low

Third Upgrade:
Damage: High

Fire-Mode: Automatic

Magazine: 30+390

Mobility: Low

M8A1:
Damage: Low

Fire-Mode: Four-Round-Burst

Magazine: 32+192

Mobility: Low

First Upgrade:
Damage: Low

Fire-Mode: Four-Round-Burst

Magazine: 32+224

Mobility: Low

Second Upgrade:
Damage: Low

Fire-Mode: Four-Round-Burst

Magazine: 32+256

Mobility: Low

Third Upgrade:
Damage: Medium

Fire-Mode: Four-Round-Burst

Magazine: 32+288

Mobility: Medium

M249 SAW:
Damage: Low

Fire-Mode: Automatic

Magazine: 100+500

Mobility: Low

First Upgrade:
Damage: Low

Fire-Mode: Automatic

Magazine: 150+600

Mobility: Low

Second Upgrade:
Damage: Low

Fire-Mode: Automatic

Magazine: 200+800

Mobility: Low

Third Upgrade:
Damage: Medium

Fire-Mode: Automatic

Magazine: 250+1250

Mobility: Low

LSAT:
Damage: High

Fire-Mode: Automatic

Magazine: 100+400

Mobility: Low

First Upgrade:
Damage: High

Fire-Mode: Automatic

Magazine: 100+600

Mobility: Low

Second Upgrade:
Damage: High

Fire-Mode: Automatic

Magazine: 125+750

Mobility: Low

Third Upgrade:
Damage: High

Fire-Mode: Automatic

Magazine: 125+750

Mobility: Low

MK-48:
Damage: High

Fire-Mode: Automatic

Magazine: 100+500

Mobility: Low

First Upgrade:
Damage: High

Fire-Mode: Automatic

Magazine: 135+540

Mobility: Low

Second Upgrade:
Damage: High

Fire-Mode: Automatic

Magazine: 170+850

Mobility: Low

Third Upgrade:
Damage: High

Fire-Mode: Automatic

Magazine: 200+1000

Mobility: Low

XM-53:
Damage: Extremely High

Fire-Mode: Single-Shot

Magazine: 1+5

Mobility: Low

First Upgrade:
Damage: Extremely High

Fire-Mode: Single-Shot

Magazine: 1+10

Mobility: Low

Second Upgrade:
Damage: Extremely High (4x Ray Gun Damage for second, 6x for third, and 3x for first) (Super Extremely High on Impact and can kill up to 5 zombies for all upgrades w/ blast radius)

Fire-Mode: Single-Shot

Magazine: 1+15

Mobility: Low

Third Upgrade:
Damage: Extremely High and Super Extremely High on Impact

Fire-Mode: Single-Shot

Magazine: 1+20

Mobility: Low

BlackCell:
Damage: Extremely High

Fire-Mode: Single-Shot

Magazine: 1+8

Mobility: Low

Haymaker 12:
Damage: Very High

Fire-Mode: Automatic

Magazine: 16+64

Mobility: High

First Upgrade:
Damage: Very High

Fire-Mode: Automatic

Magazine: 18+108

Mobility: High

Second Upgrade:
Damage: Very High

Fire-Mode: Automatic

Magazine: 21+162

Mobility: High

Third Upgrade:
Damage: Extremely High

Fire-Mode: Automatic

Magazine: 25+275

Mobility: High

Argus:
Damage: Very High

Fire-Mode: Lever-Action

Magazine: 10+60

Mobility: High

First Upgrade:
Damage: Very High

Fire-Mode: Lever-Action

Magazine: 10+80

Mobility: High

Second Upgrade:
Damage: Very High

Fire-Mode: Lever-Action

Magazine: 15+105

Mobility: High

Third Upgrade:
Damage: Very High

Fire-Mode: Lever-Action

Magazine: 20+240

Mobility: High

Dragunov:
Damage: High

Fire-Mode: Semi-Automatic

Magazine: 10+40

Mobility: Medium

First Upgrade:
Damage: High

Fire-Mode: Semi-Automatic

Magazine: 10+60

Mobility: Medium