MECHANICS

RECOIL has multiple mechanics that may not be entirely visible to new players. This page tries to explain them.

Combat
Combat is the central focus of the game. Many things can affect your performance in the fight.

Damage
Damage in RECOIL is not exactly straightforward. Here's what to know.


 * Guns do not have maximum-minimum damage values.
 * Bullet damage is determined by bullet specs and weapon specs.
 * RECOIL runs on the in-depth Shockwave Engine.
 * There is over penetration damage.
 * There are so many aspects that affect damage, it’d be a bit of a nightmare to list them all here, so here’s CDDev's video on the matter. Shockwave FPS Engine

Spawn Protection
Added on Feb 7th, 2020 to prevent spawn killing, a symbol will appear under your crosshairs when aiming at the target while they're under Spawn Protection, or SP for short. If you shoot them, you will get a +5 Spawn Killer bonus, but will do no damage.

If you shoot, the first bullet has a fraction of the damage, and SP will immediately disappear. Throwing a grenade will also remove SP.

It's worth noting that high damage Killstreaks like the Cruise Missile or Gunship's 105mm can still kill through SP.

Grazes
Grazes represent bullets that you didn't hit on target, and just barely clipped their hitbox. They deal no damage, can stack, and will give a small amount of points.

They are a yellow hitmarker, and functionally useless other than to tell you "Hey, you screwed up" or to show when you're suppressing someone.

Mounting
You can mount a weapon with the 'E' key to reduce it's recoil and increase it's accuracy on any surface close enough, including walls. Attachments like the Bipod, Monopod, can increase this effect. It will also limit how far you may turn the weapon however, so do be aware.

Mounting can be exited by exiting aim down sights, or moving away. It can also be used as a crude leaning system.

Ammo Pickups
To pick up ammo without Hoarder, you'll need to meet the following conditions.


 * 1) Have spawned before the person died.
 * 2) Have the same weapon.

You should get a notification for the weapon. Note that this can be a primary or secondary, it doesn't have to be your active weapon to get ammo. You’ll pick up a mag and a grenade from the dead guy, the weapon will disappear.

if you have Hoarder, Requirement 2 is removed.

Movement
Movement has some quirks that should be noted. It's not always just sprinting and crouching...

Sliding
By pressing C while running or sprinting, you can enter a slide, and will continue for a short period of time with a crouching posture, before stopping. You will end in a crouch. If you want to cover more ground quickly, you’ll want to double sprint then press C to slide, however this has a correspondingly increased delay than sprinting normally then sliding, so do be aware.

Posture
To go prone, you must hold the C key. You will crouch, then cycle into proning. You can press it again to go right back to standing upright. You can press Z to instantly prone.

Double Sprint

To Double Sprint, you must press the shift key twice in quick succession. Without the "Cardio" perk, you have a limited Double Sprint (around 4-6 seconds) and must wait for it to recharge.

Streaks
Killstreaks have some little things that you may not know about.

Persistence
Any earned streak will persist even after death. This is not a bug, rather an anti frustration mechanic. However, when deploying them, it will count it as used up, so you will not be able to deploy two Guided Missiles in one life. If you'd like to keep using streaks, you can press O to return to the menu, and select a loadout to respawn, this will reset your streak.

Interactions
A bug allows you to shoot down your own streaks.

The Launchers deal extra damage against streaks.

Four Eyes lets you see enemies in the player control interface.