Nuclear

Nuclear is a large map themed around a nuclear reactor complex. It features plenty of cover and lots of firing positions.

Overview
Nuclear contains a pair of buildings with two floors. The second floor can be accessed with a ramp from behind, or a ramp inside the building. It has a central area containing a few shipping containers that can be used for mild cover (they're very thin) and a little bit of freight lying to the side, where some objectives take place. In the background is a nuclear reactor's distinctive ventilation device.

Points of Interest

 * Twin Houses

The Twin Houses are two story affairs, with minor, but ultimately cosmetic differences. Using the Reactor as the general Northern direction, the West house has a steel prefabricated staircase behind it leading upward, and a wooden plank ramp leading to the second floor as well. The building has a pair of windows on it's front, with one being shattered, the other still whole. Both can offer excellent sniper points from which to shoot, and have a good view of the field. Just beware of the enemy building and other snipers seeing opportunity while you are distracted. The lower area can sometimes contain objectives, such as capture points or a Hardpoint zone. It has a front door, back door, and a side door behind a small building attached to the side, almost a shed of a sort, and the Eastern building has a second entrance in the shed.


 * Central Containers

The Containers form a barrier that, in the case of the East's can be traversed or hidden inside of. The steel that comprises them are thin however, so bullets will perforate it, and you, in short order. On the West side however, the barrier is a impassible 18-wheeler trailer. However, do note that if one prones or if an enemy is close enough, they may shoot the legs or feet to gain a kill.


 * East Spawn

The Eastern Spawn is a small area behind the house with a low unfinished brick wall covering it. There are two corridors, a straight long corridor that has little cover apart from a pile of pallets, or a shorter route that leads into a wide space. One may also go into the Eastern House.


 * West Spawn

The West Spawn is a small area within a structure containing some computer equipment, and has two exits. There is a large unoccupied area in front of it, and the same two options as the East.