M4A1

The M4A1 is one of the two starter weapons of the game, and is a well balanced jack of all trades with good damage, fire rate, and accuracy.

Overview
As one of the starter weapons, it is viable for almost all encounters, if not the best choice in each. It can be used in marksman roles, suppression, or CQB. However, its versatility is its downfall, and it can be beaten by dedicated weapons from other classes in these roles, or even weapons in its own class.

Strategy

 * The M4A1 is relatively stable, even in full auto; The T2 optic is pretty good, since this gives you a clear sight picture without too much magnification. Muzzle Brake is a must, and any one of the grips will do, although the Monopod can be useful for the peeker/defender.
 * The M4A1 has well rounded stats; Don't be afraid to take on a role. With the M4A1, you really can't go wrong.

Trivia

 * The M4A1 is a carbine derivative of the M16 family, which in it of itself is a derivative of the AR-15 platform, first introduced by Eugene Stoner.